Unlike its original VR counterpart, it is available on more gaming platforms outside of Windows and PlayStation 4 at a later date, such as Nintendo Switch which was released on May 21st, 2020, Oculus Quest on July 16th, 2020, iOS and Android on October 27th, 2020, as well as Xbox One on October 29th, 2020. There is also a story available through collecting hidden cassette tapes throughout the game. The game is a canonical continuation of Scott Cawthon's original series.Ī non-VR required update of the game was released on December 17, 2019. It also features many returning characters and locations from the past games and different game segments the player can pick from. The game focuses on the player surviving minigames based on segments from previous games, as well as new ones, such a repairing animatronics, revisiting the first three games, repairing ventilation systems, and more. The game was going to be released on May 21st, 2019, until it was delayed to the 28th. So don't fiddle with the save-file, or the save-file WILL become corrupt and unplayable.Five Nights at Freddy's VR: Help Wanted, or later known as simply Five Nights at Freddy's: Help Wanted, is a virtual reality game created in collaboration of Scott Cawthon and Steel Wool. It's encrypted, and the game knows when a value is wrong. Thanks yet again for being amazing and patient people, and now, go enjoy FNAC 3!ĮDIT: And I want to tell you, the save-file for FNAC 3 is different from what you're probably used to. It made everything go out of sync with the in-engine timers. Vsync is disabled by default, and can be toggled in the in-game options.Īnd the game runs in "independent speed" mode, which means the game shouldn't be able to slow down if there's frame drops (that was a HUGE issue in FNAC 2, that I'd have to rewrite the game to be able to fix. The game always starts in windowed mode per-default, and can be put into fullscreen via ALT+ENTER. The game rarely ever depends on overly random things (at least in the nights), so things should be more reliable. The only thing I'm unsure about is the difficulty, which was really difficult to difficulticize. It's been a learning curve, in learning my own limits (and believe me, I've learned my lesson).Īnyhoo, the game's finished, hopefully any huge bugs have been squashed to non-existence during my most recent high-pressure sweep through a clickteam file with 60+ individual frames each with hundreds of lines of code. And I don't regret telling you guys that "now it's super close to completion!!" over a million times. I thought it would be the same with FNAC 3 (obviously I was wrong). If you remember with the previous two games, the games were released within a month's time of the release of their respective trailers. I thought the game was going to take about half a year to make, which was why I prematurely wrote "coming soon" at the end of the trailer. Some would say that it was a mistake to announce the game as early as I did, but I honestly don't regret it. This game is probably one of the biggest FNAF fangames ever made, not in filesize, but in the amount of content and the quality of that content. Yeah I know, it took way longer than any of us expected, but honestly it's for the better.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |